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What you will need To follow this lesson, you will need: As the name suggests, this is an intentionally minimal project – it was created simply to test the build process. Open Unity and create a new project. Name the project “SimpleMobilePlaceholder”. Choose a location to save it to.
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What you will need To follow this lesson, you will need: As the name suggests, this is an intentionally minimal project – it was created simply to test the build process.
Open Unity and create a new project. Name the project “SimpleMobilePlaceholder”. Choose a location to save it to. Ensure that “3D” is selected to use the Unity Editor in 3D mode. Click the Create project button to create the project. Search for “Simple Mobile Placeholder”. Download and import this project by navigating to the project page and clicking Download then Import. You will see a warning that importing a complete project will overwrite your project settings.
This is fine, as we have just created a blank project. Click Import to continue. An import window will appear, showing which files are included in the project. Click Import to import the project. In the Project window, navigate to Scenes and then double click the Main scene to open it.
You should now see a red cube in the Scene View. Enter Play Mode to test the project. The cube should spin. When you click the cube, it should spin in the opposite direction and a message will appear in the Console window. Go to the Java site to download the most recent JDK. Choose the one with the highest version number. Simply run the installer and follow instructions in the wizard to install it.
Download the Android SDK Tools also referred to on the site as “the command line tools” , rather than the full download of Android Studio.
Unzip the downloaded file. Double click the file called android to run it. A popup will appear, showing a list of packages that can be installed. By default, the core packages for building and the package for the latest version of the Android OS are selected. Click Install [x] packages to start the installation process. You will be prompted to accept the licenses for these packages. For each package that you wish to install, select the license on the left, select Accept License, and then click Install to proceed.
A window will appear that shows the progress of the installation. You may see a popup telling advising you to restart the manager window – if this happens, click OK. When the installation process has completed, close the window. Preparing your Unity project for building to Android We now need to return to Unity and switch platforms so that we can build our game for Android.
Highlight Android from the list of platforms on the left and choose Switch Platform at the bottom of the window. Switching platforms sets the build target of our current project to Android. This means that when we build, Unity will create an. Switching platforms also forces Unity to reimport all assets in the project.
Next, we need to enter the bundle identifier for our game. A bundle identifier is a string that identifies an app. Allowed characters are alphanumeric characters, periods and hyphens. We need to change the bundle identifier from the default setting in order to build.
There are restrictions on bundle identifiers. When you release an app, its bundle identifier must be unique to your app, and cannot be changed after your app has been published to the Google Play Store. For more information on package names, see this Android documentation. Expand the section at the bottom called Other Settings, and enter your chosen bundle identifier where it says Bundle identifier.
When the Preferences window opens, navigate to External Tools. Preparing your Android device Next, we need to enable developer mode on our Android devices – this gives you access to various options related to building and debugging, and lets you test the game on your device. Scroll to the bottom and then tap Build number seven times.
A popup will appear, confirming that you are now a developer. Connect your Android device to your computer using a USB cable. You may see a prompt asking you to confirm that you wish to enable USB debugging on the device. If so, click OK. Click Add Open Scenes to add the Main scene to the list of scenes that will be built. Click Build And Run.
You will be prompted to choose where to build your. A good place to do this is in a dedicated builds directory in the root of your project. Create a directory called “Builds” in the root of your project not within your Assets directory, but at the same level as it. Select that directory as the location to build to. In the text input field marked Save As, enter “Android” and click Save. Unity will now create an.
Testing the game on your Android device The game will now run on the connected device. It works! The cube spins, and tapping it causes it to change direction. Simply playing your game on a device is one way of testing it. With the game still running on your device, return to your computer.
Navigate to tools and double click the application called monitor. Android Device Monitor will now open. You can use this in the same way that you use the console within Unity, to help you debug your game.
The LogCat console contains a lot of information, so it can be useful to filter it. Type “tag: Try tapping the cube on your device and looking at the debug console.
You will see the same log message as you would see in Unity, along with some additional information. Using the LogCat console to get information is just one of the ways that Android Monitor can help you test, profile and debug your game.
Conclusion In this lesson, we learned how to build a Unity game to an Android device for testing. We learned how to switch build targets in Unity, what a bundle identifier is, build your Unity game to your device for testing, and how to debug your Unity game on your Android device using Android Monitor.
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The player identifies words within the puzzle to progress to each new level. Chat Story This type of games lets you read amazing chat stories on your device, that will keep you reading for hours. All you need to make money is an idea and good images. Gameplay The main screen of the game. The player sees questions pics and needs to guess the correct answer. Well Done This screen appears when the gamer type answers correctly. Hints If the gamer is stuck on the level, they can use hints.
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