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Spades (card game)

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As a result, a partnership can have a net positive score even if they failed to make their contract. If a Nil bid is set, most tournament rules dictate that the overtricks make the nil invalid. This is accomplished by keeping track of bags in the ones place on the scorecard, and assessing a point penalty when 10 bags are accumulated and the ones place rolls over.
whiz spades

Spade (disambiguation)

As a result, a partnership can have a net positive score even if they failed to make their contract. If a Nil bid is set, most tournament rules dictate that the overtricks make the nil invalid. This is accomplished by keeping track of bags in the ones place on the scorecard, and assessing a point penalty when 10 bags are accumulated and the ones place rolls over.

In these variants, a point penalty would be assessed when 5 bags are accumulated. For example, if a team’s bid is 5 tricks and they take 8 tricks, the score for the hand is 53 points. If the team’s total score before this hand had a first digit of 7 or more, for instance , the team has “bagged out” or been “sandbagged”; the hand’s score is added to the total and then points are deducted.

In the example, the score would be 61 points after the penalty. The 10 bags could be considered to make the penalty 90 points the penalty can instead be points to offset this, or the ones’ place can simply not be carried when adding. Anything over 10 sandbags is retained in the first digit and count towards future overtricks; a player or team can bag out multiple times in a game. Sandbag do not count as points. When a hand is over, the scores should be recorded next to the bids. Alternatively, the scorer can turn the bid into the contract score by writing in the number of bags zero if there were none behind the bid, and a minus sign before it if the team was set, then add bonuses and subtract penalties beneath.

A running score should be kept so that players can readily see each other’s total points. Alternatively, the game could be played for a fixed number of hands or a fixed time limit; with four players, eight hands can generally be played in about an hour.

If there is a tie, then all players participate in one more round of play until a winner is decided. Game variations[ edit ] As with any widely played game of such a flexible nature, Spades has many variations, ranging from significant changes in gameplay to small tweaks that suit individual or household preference. Deal variations[ edit ] Deficient Hand Sometimes a misdeal is also called if a player is dealt a “deficient” hand, such as one that contains one or no Spades or no face cards players should agree beforehand on what constitutes a “deficient hand”.

A player wishing to declare a misdeal due to a deficient hand must throw down his hand face-up, so other players may verify, and declare “misdeal” before he or his team has bid.

Declaring a misdeal on a deficient hand is optional; a player may try to bid “nil” if dealt such a hand. Face-up deal In this variant, the dealer can lay out up to four cards per player face up as long as the same number is revealed for each player. Revealing the cards can also set up the psychological warfare of bidding and later playing, referred to as power checks, but face-up deals are sometimes done by dealers who set the deck to determine if the cut has disrupted their preparations.

When a face-up deal is made, Blind Nil can still be bid if the player has not viewed any face-down cards. Kitty In games with players where the cards cannot be dealt evenly, there is a variation in which no cards are removed from the deck, but instead a kitty composed of the leftover cards or one trick’s worth of cards plus the leftovers is placed at center. If a round of cards in addition to the leftovers is placed in the kitty, the discard by the player who picked up the kitty counts as a trick.

This introduces more uncertainty in bids because usually the person with the kitty tries to void one suit and trump earlier in the game. Bidding variations[ edit ] One variant, borrowed from the related game Oh, hell, is that the sum of all bids must not equal the number of tricks to be played. This ensures that at least one player or team will be set or “bagged” forced to take an overtrick.

Another game variation allows each player to optionally increase their bid by one point after all players have bid but before game play starts. A reduction in bid, once bids are made, is never allowed. Nil A player that has already looked at their cards can bid Nil. The object of the bidder is to take no tricks during the hand.

The player’s partner may make a normal bid and then help them by attempting to take tricks the Nil bidder would otherwise take. If the Nil bidder takes no tricks, he receives the Nil bonus; if unsuccessful, the player or team subtracts that bonus. Double Nil Both players in a partnership bid Nil and if successful, the team’s Nil bonuses are doubled.

If either player or both players fail s to make theirs Nil bid, there is no penalty. Blind bidding Virtually all games include a variant that may happen during bidding; one or more players, having not yet looked at their cards, may choose to bid on the number of tricks they will take.

When bidding “blind”, the player’s bid, if made exactly by that player, is rewarded with bonus points, while failing to make the bid results in the bonus being subtracted from the player’s or team’s score.

Blind bidding is capped at a bid of seven. Thus, bidding a blind 8 or higher is contrary to standard game play, and is not allowed. Quite commonly, blind bids are allowed only if the bidding team is at least points behind, and in many cases, whether a minimum point spread is required, these risky bids are typically made by a team with a large deficit as a last-ditch effort; blind bids made in this situation are typically called “trailing blind bids”.

Blind Nil The most common blind bid, the player bids that they will not take a single trick during play of the hand. Bidding nil offers an additional bonus on top of the blind bid.

A failed nil bid, similar to a failed blind, results in the bonus being deducted from the score. If this is done successfully, the team wins the game outright or takes double the combined bonus. If either or both players take tricks, however, there is no penalty. Passing Passing, or the exchanging of cards between players, is optional and rare in Spades. However, one more common exception relates to Nil bids, which are generally considered difficult to make, especially when the bid was blindly made.

To offset this difficulty slightly, a partnership in which one player has bid Nil or Blind Nil can choose to pass two cards between players; the most common arrangement is one card for regular nil and two cards for blind nil. When passing, the partners agree on a number of cards to pass, then select that number of cards and place them face down in front of their partner. Neither partner should look at the cards passed to them before they have passed their own cards.

In passing this way, the idea is for the partner who bid Nil to offload their highest trumps or other face cards in return for low cards from their partner, which both decreases the likelihood that the nil bidder can be forced to take a trick, and increases the likelihood that his partner will be able to “cover”, or overplay high cards the nil bidder still holds that would otherwise take a trick. The number of cards passed should be determined before the game begins so that each team can use this as they bid.

Passing does not have to be limited to this one case; players may agree that a certain number of cards may, or must, be passed either between partners or to the opponent on each player’s left or right, before or after making a bid. Passing between opponents is borrowed from Hearts and generally allows players to attempt to “shorten” or “void” a suit, or get rid of “dangerous” cards such as upper pip cards or low face cards, which may win a trick the player didn’t bid to take.

Passing between partners in situations other than Nil bids is rare, as the players would have little or no information about cards their partner would want or that opponents wouldn’t. Board Each team is required to make a minimum required bid of four tricks. When bidding Nil, the player’s teammates must bid a minimum of four tricks or bid Double Nil or Triple Nil with three teammates. When playing solo, one can bid Nil or board.

You can never bid anything between Nil or board. A variation to this play involves setting the minimum bid to whatever number the players agree on. Partnership bidding This variant allows partners to “talk” during the bidding round and bid as a partnership rather than individuals. The partnership that did not deal makes their bid first, and the opposing partnership may use this information to craft their bid, although the total number of tricks bid by both teams does not need to equal The minimum bid is “Board” or 4 tricks, and there is no Nil bidding.

Players are allowed to discuss how many tricks they think they can take with each other, but any discussion that identifies specific cards or strength of a particular suit constitutes “cross-boarding” and results in a misdeal, for which the penalty can range from the deal passing to the left to adding a predetermined number of “bags” to the offending partnership to a score penalty of up to points.

The only exception to this rule is the Ace Check rule. If a player holds three or more Aces in his hand, that player may use the phrase Ace Check during the bidding round. The partner then discloses whether or not they have an Ace. If the initiating partner can now determine that all four Aces are held within the partnership, he or she may pass a card face down to his or her partner.

Doing so creates a special contract where if the partnership retains all 4 Aces after all cards are played for the hand, they receive a point bonus. If not, they receive a point penalty. The Ace Check variant is optional to Partnership Bidding, and is generally only used in combination with “Deuces High” or similar Trump Variants where the Ace of Spades is more difficult to retain since other cards in the deck are assigned a higher rank.

Auction Spades This variant combines Spades gameplay with the auction-based bidding of Contract Bridge. Each player must bid a minimum of 1 trick; by making the bid, they are committing their partnership to take the minimum 6 tricks plus the number bid. Subsequent bidders must raise the bid or pass; once they pass, they cannot bid further.

Once all other players have passed, the winning partnership declarers must take a number of tricks equal to the winning bid plus 6 so a winning bid of 2 commits the declarers to winning 8 tricks , while the defenders attempt to set them.

If the declarers make contract, they get 10 points per bid trick; if they are set they get nothing. The defenders get 10 points per overtrick made by, or undertrick missed by, the declarers if the declarers bid 2 and only make 6 tricks, the declarers get nothing and defenders get 20 points; if the declarers make 10 tricks, the declarers get 80 points but the defenders get 20 for the 2 unbid overtricks.

Thus, the defenders have a choice of tactics; they can either set the declarers so they get no points, or may “bag” the declarers by forcing them to take overtricks so both sides get points. No-trump bids This variant’s name is misleading as it is not the same as the equivalent bid in Contract Bridge; Spades are still trumps, but a player who bids some number of tricks with “no trump” promises not to win any tricks with spades, except when spades are led.

A player may only bid “No Trump” if that player holds at least one spade in their hand, and their partner agrees to let them bid NT. A player who successfully makes a No Trump bid counts each trick taken by that player as double normally 20 points. Bidding for commits a side to win at least 10 tricks; if successful, the team scores points. If the side wins fewer than 10 tricks, they lose points. In some variations, to make a for bid, the side must win exactly 10 tricks.

If a team pulls more than 10 the extra tricks are still bags or “ob’s” Some play that any bid of 10 is automatically a for bid.

In some places the for bid is called for-2, which is written on the score sheet as Another way of writing the score is with the two zeros linked together at the top; this is called Wheels, as the zeroes are supposed to look like train wheels. This variation is played widely in India and England. Any capture of a trick by opponents “resets” the count. A partnership bidding Big Moe and capturing eight tricks in a row gains points; one bidding Little Moe and capturing six tricks in a row gains points.

Bags or overtricks, if applicable, are not counted. It is additional to the normal bid; the team scores an extra bonus of 60 if successful and loses 60 if not. Big Bemo similarly commits the team that bids it to win the first nine tricks; they score a point bonus if successful and lose 90 if not.

It scores points if the side takes exactly six tricks. If they take some other number of tricks they lose It is also commonly played that the side must win at least six tricks and overtricks are not counted, or that failing to make six tricks only loses Failing a blind contract is penalized at the normal 10 points per trick bid.

Played with or without Jokers. No Nines, No Blinds A variation of partnership bidding – neither blind bids nor a cumulative bid of 9 is allowed.

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For Hosts and Players. Player with the 2 of spades must nil. If you have both.. Set game to points, 5 bags, NDN. You can go over during game as long as under by 8th hand, however if you go over points you lose. If you have both, you must do both. Greed all bid 4 ; 2nd Hand:

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whose cards are considered higher than all the other suits. Every fifth round there is no trump. The order of trumps goes: Hearts, Spades, Diamonds, Clubs, No. You can play in many different game modes such as Classic, Solo, Mirror and Whiz. Spades is a descendant of the Whist family of card games. Quickly learn how to play Spades while picking up tricks and terminology “Whiz ”. Each player must bid the number of spades in his/her hand.

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